/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_WARLOCKTRIGGERS_H
#define _PLAYERBOT_WARLOCKTRIGGERS_H

#include "GenericTriggers.h"
#include "PlayerbotAI.h"

class PlayerbotAI;

class DemonArmorTrigger : public BuffTrigger
{
	public:
		DemonArmorTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "demon armor") { }

		bool IsActive() override;
};

class SpellstoneTrigger : public BuffTrigger
{
    public:
        SpellstoneTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "spellstone") { }

        bool IsActive() override;
};

// DEBUFF_CHECKISOWNER_TRIGGER(CurseOfAgonyTrigger, "curse of agony");
class CurseOfAgonyTrigger : public DebuffTrigger
{
    public:
        CurseOfAgonyTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "curse of agony", 1, true, 20.0f) { }
};

class CorruptionTrigger : public DebuffTrigger
{
    public:
        CorruptionTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "corruption", 1, true) { } \
        bool IsActive() override {
            return DebuffTrigger::IsActive() && !botAI->HasAura("seed of corruption", GetTarget(), false, true) ;
        }
};

DEBUFF_CHECKISOWNER_TRIGGER(SiphonLifeTrigger, "siphon life");

class CorruptionOnAttackerTrigger : public DebuffOnAttackerTrigger
{
    public:
        CorruptionOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "corruption", true) { }
        bool IsActive() override {
            return DebuffOnAttackerTrigger::IsActive() && !botAI->HasAura("seed of corruption", GetTarget(), false, true) ;
        }
};

class CastCurseOfAgonyOnAttackerTrigger : public DebuffOnAttackerTrigger
{
    public:
        CastCurseOfAgonyOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "curse of agony", true, 20.0f) { }
};

class SiphonLifeOnAttackerTrigger : public DebuffOnAttackerTrigger
{
    public:
        SiphonLifeOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "siphon life") { }
};

DEBUFF_CHECKISOWNER_TRIGGER(ImmolateTrigger, "immolate");

class ImmolateOnAttackerTrigger : public DebuffOnAttackerTrigger
{
public:
    ImmolateOnAttackerTrigger(PlayerbotAI* ai) : DebuffOnAttackerTrigger(ai, "immolate") {}
    virtual bool IsActive();
};

class ShadowTranceTrigger : public HasAuraTrigger
{
    public:
        ShadowTranceTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "shadow trance") { }
};

class BacklashTrigger : public HasAuraTrigger
{
    public:
        BacklashTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "backlash") { }
};

class BanishTrigger : public HasCcTargetTrigger
{
    public:
        BanishTrigger(PlayerbotAI* botAI) : HasCcTargetTrigger(botAI, "banish") { }
};

class WarlockConjuredItemTrigger : public ItemCountTrigger
{
    public:
        WarlockConjuredItemTrigger(PlayerbotAI* botAI, std::string const item) : ItemCountTrigger(botAI, item, 1) { }

        bool IsActive() override;
};

class HasSpellstoneTrigger : public WarlockConjuredItemTrigger
{
    public:
        HasSpellstoneTrigger(PlayerbotAI* botAI) : WarlockConjuredItemTrigger(botAI, "spellstone") { }
};

class HasFirestoneTrigger : public WarlockConjuredItemTrigger
{
    public:
        HasFirestoneTrigger(PlayerbotAI* botAI) : WarlockConjuredItemTrigger(botAI, "firestone") { }
};

class HasHealthstoneTrigger : public WarlockConjuredItemTrigger
{
    public:
        HasHealthstoneTrigger(PlayerbotAI* botAI) : WarlockConjuredItemTrigger(botAI, "healthstone") { }
};

class FearTrigger : public HasCcTargetTrigger
{
    public:
        FearTrigger(PlayerbotAI* botAI) : HasCcTargetTrigger(botAI, "fear") { }
};

class AmplifyCurseTrigger : public BuffTrigger
{
    public:
        AmplifyCurseTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "amplify curse") { }
};

class UnstableAfflictionTrigger : public DebuffTrigger // SpellTrigger
{
    public:
        UnstableAfflictionTrigger(PlayerbotAI* ai) : DebuffTrigger(ai, "unstable affliction", 1, true) {}
        bool IsActive() override;
};

class UnstableAfflictionOnAttackerTrigger : public DebuffOnAttackerTrigger
{
    public:
        UnstableAfflictionOnAttackerTrigger(PlayerbotAI* ai) : DebuffOnAttackerTrigger(ai, "unstable affliction", true) {}
        bool IsActive() override;
};

class HauntTrigger : public DebuffTrigger
{
    public:
        HauntTrigger(PlayerbotAI* ai) : DebuffTrigger(ai, "haunt", 1, true, 0) {}
};

class DecimationTrigger : public HasAuraTrigger
{
    public:
        DecimationTrigger(PlayerbotAI* ai) : HasAuraTrigger(ai, "decimation") {}
        bool IsActive() override;
};

class MoltenCoreTrigger : public HasAuraTrigger
{
    public:
        MoltenCoreTrigger(PlayerbotAI* ai) : HasAuraTrigger(ai, "molten core") {}
};

class MetamorphosisTrigger : public BoostTrigger
{
    public:
        MetamorphosisTrigger(PlayerbotAI* ai) : BoostTrigger(ai, "metamorphosis") {}
};
#endif
